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1. How can CCP nerf low sec more - in Player Features and Ideas Discussion [original thread]
I miss the old "warp to 15km" days ________________________________ ACXtreme @ deviantart
- by Cpt Advile - at 2011.02.01 11:10:00
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2. MOAR statistics - in Player Features and Ideas Discussion [original thread]
So I was waiting for a pvp op to start when I was playing around with galaxy map filters. The "where I'v been" filter was pretty cool and got me thinking that maybe CCP could introduce stuff like: "my kills in a specific system" "money spent in s...
- by Cpt Advile - at 2011.01.14 20:21:00
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3. Incarna mini-game suggestion: The Eve Online Collectable Card Game - in Player Features and Ideas Discussion [original thread]
I was thinking maybe use characters from short-stories and other eve fiction for basecards with a bit eve lore on them. Rare cards could be alliance tournament top 3 price winners through times (real player chars) Ultra rare could be CCP GM cards ...
- by Cpt Advile - at 2011.01.11 17:38:00
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4. Lets go to prison - in Player Features and Ideas Discussion [original thread]
Leave pirates alone... they have it hard enough already. First they replace warp to 15 with warp to 0 then they kill solo pvp then they update sentrygun range and tracking then they add special transport ships that can warp cloaked then they buff...
- by Cpt Advile - at 2011.01.11 16:39:00
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5. Incarna mini-game suggestion: The Eve Online Collectable Card Game - in Player Features and Ideas Discussion [original thread]
I also like this idea. ________________________________ ACXtreme @ deviantart
- by Cpt Advile - at 2011.01.10 18:44:00
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6. Ramming_vol2 - in Player Features and Ideas Discussion [original thread]
Edited by: Cpt Advile on 10/01/2011 12:10:17 Originally by: Jint Hikaru While Ramming does seem like something that people would want to do... it would destroy the bumping tactics and also cause mayhem at busy undocks.... Unless you h...
- by Cpt Advile - at 2011.01.10 12:09:00
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7. Ramming_vol2 - in Player Features and Ideas Discussion [original thread]
The problem with the previous thread was that there you could crash everything in to everything. But it's very hard to calculate how many frigates should it take, to down a battleship etc... That's why it got shot down. What I'm proposing is much...
- by Cpt Advile - at 2011.01.10 07:24:00
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8. Ramming_vol2 - in Player Features and Ideas Discussion [original thread]
Edited by: Cpt Advile on 09/01/2011 23:52:18 I actually googled before I started a new topic! :D Previous thread I propose a new version to ramming, just to add realism, because Internet Spaceships is Serious Business. Make ramming availa...
- by Cpt Advile - at 2011.01.09 23:51:00
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9. Better ship explosions - in Player Features and Ideas Discussion [original thread]
I agree.. just give the player an option to turn it on/off from graphics options. They don't even have to break the ship in two... some simple shadesrs could improve blow-ups drastically. ________________________________ ACXtreme @ deviantart
- by Cpt Advile - at 2011.01.09 23:06:00
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10. Starship contest "stations" - in Player Features and Ideas Discussion [original thread]
Originally by: Macmuelli Edited by: Macmuelli on 03/01/2011 21:38:10 But what about diffrent Player house moduls? Would be not limited to trading hubs only, and could reach every player ingame. That requires incarna I think ...
- by Cpt Advile - at 2011.01.04 10:09:00
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11. Starship contest "stations" - in Player Features and Ideas Discussion [original thread]
Ok I'll try to keep this short as noone wants to read a long post. CCP did better then DeviantArt when they hosted a new contest for starships (with the exception of the failbook) Now why not host a station-contest? Like "design your station for...
- by Cpt Advile - at 2011.01.03 21:19:00
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12. Expand High Sec - in Player Features and Ideas Discussion [original thread]
yeah more low sec would be welcome and/or npc owned 0.0 -------------------------------------------- Captain: Scotty, boost amarr laser power... CCP Scotty: I cannot' change the laws of physics. (Stay tuned for next episode where we pre-nerf ur bo...
- by Cpt Advile - at 2009.07.26 14:55:00
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13. Idea for t3 ammo - in Player Features and Ideas Discussion [original thread]
industry needs more love and eye-candy, why not create a visible industry line for t3 items like the ship fitting window we have atm? -------------------------------------------- Captain: Scotty, boost amarr laser power... CCP Scotty: I cannot' ch...
- by Cpt Advile - at 2009.03.20 20:46:00
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14. New Fighter Skillbooks - in Player Features and Ideas Discussion [original thread]
/signed -------------------------------------------- Captain: Scotty, boost amarr laser power... CCP Scotty: I cannot' change the laws of physics. (Stay tuned for next episode where we pre-nerf ur boost)
- by Cpt Advile - at 2009.03.20 19:10:00
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15. Idea for t3 ammo - in Player Features and Ideas Discussion [original thread]
Here be some laser stuff: 1 2 yes, I'm bored again It's quite fun to build things, isn't it? -------------------------------------------- Captain: Scotty, boost amarr laser power... CCP Scotty: I cannot' change the laws of physics. (Stay ...
- by Cpt Advile - at 2009.03.20 19:08:00
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16. Idea for t3 ammo - in Player Features and Ideas Discussion [original thread]
to Blane Xero, yea sorry by range I wanted to say accuracy falloff : ) -------------------------------------------- Captain: Scotty, boost amarr laser power... CCP Scotty: I cannot' change the laws of physics. (Stay tuned for next episode where w...
- by Cpt Advile - at 2009.03.20 17:47:00
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17. Idea for t3 ammo - in Player Features and Ideas Discussion [original thread]
I have som ideas for lasers lenses actually ... check back in few hours -------------------------------------------- Captain: Scotty, boost amarr laser power... CCP Scotty: I cannot' change the laws of physics. (Stay tuned for next episode where w...
- by Cpt Advile - at 2009.03.20 14:25:00
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18. Idea for t3 ammo - in Player Features and Ideas Discussion [original thread]
I created these by singing to my tape recorder while I was on a bad acid trip, then later forced my grandma' to paint in ms paint, while listening to my tapes... -------------------------------------------- Captain: Scotty, boost amarr laser power...
- by Cpt Advile - at 2009.03.19 21:07:00
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19. Idea for t3 ammo - in Player Features and Ideas Discussion [original thread]
the way I imgained it is like there are 3 parts in ammo 1) nose 2) core 3) propellant and core has 4 slots what can be loaded with what ever type ammo needed (multi or all heat or what ever) -------------------------------------------- Captain: S...
- by Cpt Advile - at 2009.03.19 20:02:00
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20. Idea for t3 ammo - in Player Features and Ideas Discussion [original thread]
Edited by: Cpt Advile on 19/03/2009 17:59:13 Got bored and thought how cool it would be if we could design our own ammo like we can do with t3 ships. This is Minmatar projectile ammo 1 2 yeah I'm bored ---------------------------------...
- by Cpt Advile - at 2009.03.19 17:58:00
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